Course Information Semester Course Code Course Title T+P+L Credit ECTS 6 04360022 New Media 3+0+0 5 5 Course Details Language : Turkish Level : Bachelor's Degree Department / Program : Communication Design Mode of Delivery : Face to Face Type : Compulsory Objectives : The aim of the course is to teach the concepts, terminology and application areas used in New Media and Information Technologies which are in the process of rapid development. Content : Social, economic and managerial processes in creativity in the new media, information and communication technologies. An examination of the increasingly widespread social communication in cyberspace and its resulting social networks. The effects of the virtuality of cyberspace on the individual and the resulting dynamics of socialization. Methods & Techniques : Prerequisites and co-requisities : None Course Coordinator : None Name of Lecturers : Asist Prof.Dr. Eda Sezerer Albayrak Assistants : None Work Placement(s) : No Recommended or Required Reading Resources : YENGİN, D. (2018). Yeni Medya ve… Anahtar Kitaplar. , BİNARK; M. (2007). Yeni medya Çalışmalarıı, Dipnot yayınları Course Category Social Sciences 100% Field 100% Activity Informations Activities Quantity Duration Total Work Load Course Duration 14 6 84 Hours for off-the-c.r.stud 10 3 30 Mid-terms 1 8 8 Final examination 1 10 10 Total Work Load ECTS: 5 132 Course Learning Outcomes Upon the successful completion of this course, students will be able to: No Learning Outcomes 1 Creative thinker. 2 Develop a solution-oriented idea 3 Conceptual thinker. 4 Develops a design-oriented concept. 5 Produce solution to the design problem Weekly Detailed Course Contents Week Topics 1 Media concept and history 2 New media and development process 3 New Media - Comparing Traditional Media 4 Internet and development process 5 Media technologies and development process 6 Digital culture and digital literacy 7 New media media and application platforms 8 Midterm 9 Guest speaker 10 Virtual environment - virtual culture 11 Social media and platforms 12 Mobile technology and mobile applications 13 Augmented reality and application areas 14 Virtual reality and application areas Contribution of Learning Outcomes to Programme Outcomes P1P2P3P4P5P6P7P8P9P10P11P12 All C1 C2 C3 C4 bbb